Open Cases
Every great mystery needs a challenge and in Maple Glen, our villains bring plenty of them!
Some are sneaky. Some are brilliant. Some are just a little too confident.
But don’t worry—nothing here is too scary.
Each mystery is a chance to: observe carefully, think like a detective and learn how to make better choices
Because even the trickiest cases can lead to something good.
RICO “WHISPER” VANCE
Some clues don’t sit out in the open…they wait for the right moment to speak.
Rico Vance is one of those clues.
He appears when needed. Disappears when questioned. And always seems to know just a little more than he should.
Waterson doesn’t trust him. Sherlock doesn’t dismiss him.
Rico Vance doesn't live in the light, and he certainly doesn't work for free. To the Syndicate, he’s a ghost; to Sherlock, he’s a necessary evil. Rico specializes in the information that hasn't been written down yet—the rumors whispered in the rain and the deals made behind closed doors.
He wears the mask not just for style, but because in the Wharf, anonymity is currency. He’s useful, he’s fast, and he’s always one step ahead of a question. Waterson keeps a paw on his collar, and Sherlock keeps an ear to his lead, knowing that while Rico Vance might be questionable, his intel is usually gold. Just don't expect him to stick around for the paperwork.
BARTHOLOMEW “BAIT” GULLIVER
Not every case begins with a crime.Some begin with a question.
Missing fish. Strange patterns. No clear evidence.
Gulliver watches everything and says very little.
Bartholomew Gulliver has seen the tide come in and go out for more years than he’s willing to tell. As a Wharf fisherman, he knows every ripple in the water and every shadow under the docks. He’s a man of few words and even fewer smiles, preferring the company of his fishing line to the questions of the Agency.
Sherlock suspects Gulliver knows exactly who is skimming the fish thefts, but the old bird isn't talking—yet. Whether he’s protecting a secret or just his own peace of mind, Gulliver is a fixture of the harbor that can’t be moved. He’s "Bait" for a reason: he knows how to sit still and wait for the truth to bite.
IRON TREAD GANG
A pattern is forming… and it’s getting louder.
Late-night movement. Coordinated routes. Engines where there shouldn’t be any.
At first glance, it looks like chaos but Sherlock doesn’t believe in chaos.
The Iron Tread Gang loves two things: big engines and making a lot of noise! You can always tell when they are nearby because you’ll hear the vroom-vroom of their heavy bikes echoing through the streets. They spend their days in the Rust Belt, fixing up old machines and painting their bikes "Agency Blue."
They aren't exactly "mean," but they are very, very grumpy! They don't like to share their tools, and they definitely don't like it when people make more noise than they do. Sometimes, they hide things like bicycle bells or shiny gears just to see if the Clue Crew can find them.
Addy’s Detective Tip: "If you hear a rumbly engine, don't be scared! It’s just the Iron Tread Gang going for a ride. They might look tough, but they always follow the rules of the road. Just remember to cover your ears—it’s going to be loud!"
UNKNOWN SUSPECT
No tracks. No pattern. No clear identity.
And yet…the same kind of disturbance keeps appearing.
Different places. Different methods. Same feeling.
"The dots are NOT connecting... because someone is moving the dots."
In the quiet streets of Maple Glen, a new kind of mystery has emerged—one that leaves no tracks, no patterns, and no clear identity. While the Iron Tread Gang is loud and predictable, this "Unknown" factor is whisper-quiet.
Waterson looks at the recent string of disturbances and sees nothing but a series of strange coincidences. But Sherlock knows that in a world governed by logic, there is no such thing as a coincidence this perfect. As he notes in the Agency logs, "The details are not connecting... which suggests they are being arranged."
This isn't just a suspect; it is an invisible hand. Every blurry photo and every empty trail is a piece of a much larger, much more dangerous puzzle. If something is being arranged, someone is arranging it. The Agency isn't just looking for a thief—they are looking for a mastermind who is always one step, one move, and one thought ahead of the truth.
Recruit Note: Keep a sharp eye on the "Evidence Locker." When the dots finally connect, the image they form might be the biggest mystery Maple Glen has ever seen.